The Planet Construction Kit eBook ï The Planet MOBI

The Planet Construction Kit A companion volume to the Language Construction Kit, this book explains everything you need to know about creating your own world with its own geology, creatures, cultures, religions, technology, and styles of war plus how to create maps, illustrations and 3 D models An essential whether you re writing science fiction or fantasy, designing RPGs, creating movies or video games, or remodeling a spare asteroid. [EPUB] ✵ Muerte en Hamburgo (Jan Fabel, Author Craig Russell – this book explains everything you need to know about creating your own world with its own geology ❮Download❯ ➵ Jazz Age Stories Author F. Scott Fitzgerald – creatures [Read] ➮ Much Obliged, Jeeves Author P.G. Wodehouse – cultures [KINDLE] ❅ The Wrong Blood By Manuel de Lope – religions ❰PDF❯ ✓ The Customer-Funded Business Author John W. Mullins – technology [PDF] ⚣ The Affair ✯ Emma Kavanagh – and styles of war plus how to create maps ☆ [PDF / Epub] ★ Summer People & The Little House By Shirley Jackson ✩ – illustrations and 3 D models An essential whether you re writing science fiction or fantasy ☉ [PDF / Epub] ☆ Beautiful Creatures By Lulu Taylor ❤ – designing RPGs ❮KINDLE❯ ➜ Dr. Simon Forman ❤ Author Judith Cook – creating movies or video games ❰KINDLE❯ ❅ Susannah (Sunfire, Author Candice Ransom – or remodeling a spare asteroid.

10 thoughts on “The Planet Construction Kit

  1. David David says:

    This book follows the model of Rosenfelder s Language Construction Kit it s basically a worldbuilding reference guide meant to help writers, GMs, and other creators.I bought it mostly for the portion literally referred to in the title the physics of designing a planet with proper geological, meteorological and astronomical details The chapter on Astronomy and Geology is actually rather short It gives a lot of information about plausible planetology, but rather than helping you simply answer questions like How can I design a believable desert world other than the note that planets shouldn t be monoclimates or What if I have a planet orbiting a red sun , you actually need to work out all the details of axial tilt, rotation, and the like, plus there is a section on designing your planet s tectonic plates If you are that sort of absolutely thorough designer who wants everything specified down to the last detail, the PCK won t leave any area unaddressed, but it s not a quick reference for sketching out a few quick details about your world.That s the major flaw with this book it s a kitchen sink with everything There are chapters on designing the physical planet, creating maps, designing life forms sentient and otherwise , societies, histories, military and religion, technology, and so on There is a lot of salient information here, but it comes in the form of long essays and examples from Earth s history and the author s own fantasy world There s nothing much here that you can skim quickly to answer a few questions about the world you re building it s like a textbook than a reference guide.Overall, I found it pretty well written and often interesting, but Rosenfelder could have used some serious editing to chop this book down to a much concise volume with the same amount of information The last few chapters actually talk about illustration and 3D modeling seriously, there s a How to draw people chapter That s 30 pages that could have been replaced with a couple of references in the bibliography No one is buying a Planet Construction Kit because they want drawing lessons.Worth the money Yes, but I was a bit disappointed as the Language Construction Kit, while also a bit bloated, stuck closely to its topic The Planet Construction Kit is very bloated, and requires a whole lot of reading to extract the nuggets of information you want.

  2. Scott Scott says:

    The worldbuilder has a lot on his or her plate From deciding whether the planet should be Earth like or something completely different, to creating continents with their own geology, climate, flora, and fauna, to peopling the world with new cultures of humans or something else , to inventing religions, histories, systems of governmentnot to mention things like magic, psychic abilities, advanced technology, and other deviations from the mundane world Rosenfelder addresses all of these areas in this volume, offering insightful and often surprising details and points of advice He even manages to cover mapping and illustration The book seems to focus on steering the reader away from cliches and other mistakes, sparking creativity, and providing a range of options in places where the reader might get stuck The amount of details provided is remarkable, but the level of detail is uneven in a given subject, we might get a general overview, a fine level of attention to certain specifics, or sometimes both at once determined, apparently, by the author s interests and level of expertise This is probably unavoidable, given the ambitious scope of the book, which is both its strength and its weakness Rosenfelder s previous book, The Language Construction Kit, was devoted to the single subject of inventing languages, so it shouldn t be surprising that a book on inventing everything else should have some gaps I wonder, for example, if he would have been better off doing one book on planets and another on cultures Overall, consider this a crash course on a ton of different subjects that one should know about in order to create a convincing and original fictional world If that s what you are looking for, then I recommend this book It has its flaws, but overall I consider it a good resource.A personal note I m in the later stages of creating my own fantasy world I did it the hard way which involved spending several years researching nearly all of the subjects this book covers If that appeals to you, then you can probably skip this purchase As for me, I don t regret doing the legwork, but if I had had this book a long time ago, I could have focused my research effectively, and saved myself a lot of time and effort I gave this book four stars at , because I believe the ratings scale operates a little differently there a three star review is somewhat positive here, but neutral at If I could give 3 1 2 stars, I would.

  3. Lynanne Carroll Lynanne Carroll says:

    Short version this book will help you immensely with world building, particularly if you re into sci fi fantasy world building A lot of the stuff Rosenfelder talks about goes over my head I mean, seriously, I m a WRITER, not an astrophysicist , but I enjoyed the topics and insight 100% worth your while to check out.Longer version I 3 this book I ve found it to be ridiculously handy as a newbie when it comes to worldbuilding, and with the breadth and depth of topics Rosenfelder covers, I m certain it would also be helpful to seasoned individuals The thing I enjoyed most about this other than the vast array of topics was the versatility of it Readers are free to glean and incorporate as they wish Case in point Rosenfelder is hardcore about a lot of things and yet brushes the knowledge he presents as minimal _ which, comparatively, it is, but it s still a lot to take in , especially math related things Like calculating sun size and subsequent planetary effects Math % % multiply this number by 2.576 because and thenMe Wait, WHAT Suffice it to say that I won t be uh, focusing on bits like that Rosenfelder doesn t cheat you when it comes to information from creating a believable world with its own unique history, economy, daily struggles, religions magic, and creatures to creating that world s maps and models if you so desire Plus, it s extremely affordable Highly recommend

  4. Ryn Carmine Ryn Carmine says:

    I cannot begin to stress how useful this book is for someone interested in worldbuilding It takes you into incredible depth into the process, step by step starting as early as designing the entire solar system your planet is in, and talking about how that would affect your world It also covers things about the creatures and people, biologically and culturally in an easy to follow format that makes it extremely accessible to readers no matter how familiar they may or may not be with the subjects.Perhaps one of the most impressive parts about the layout of this book is that, while you can certainly follow cover to cover for the linear development of your world, you can also pick and choose sections according to your needs For my most recent project, I was designing an entire world and needed the environmental details before I could begin to dig into culture, but it s all there.This book obviously won t write your story for you, but it s indispensable as a guide to putting the backdrop together and making sure things have internal consistency Most useful for scifi and fantasy writers, but really anywhere that you re using something new even on just a cultural level it s worth exploring I personally consider it one of my key handbooks in the writing process, and it s an interesting read with lots of food for thought even if you don t need every subject covered.

  5. Z Tetriminos Z Tetriminos says:

    Ladies and gentlemen, the Holy Bible of Worldbuilding

  6. Michael Michael says:

    If you are doing world construction for a novel or a game, it is a huge undertaking This book will make it easier for you in many ways First, this book will stop you from making a lot of mistakes that you will find difficult to undo especially after you have made a commitment to a storyline or a definition of a character Second, it also helps you to organize your effort to create something believable Even if you are not interested in planet construction, you will likely enjoy how Rosenfelder leaps from one aspect of study to another This book covers biology, religion, plate tectonics, magic, war, clothing, and lots of topics that define how life is in different Terran cultures That alone makes it worthwhile.Anyway, this won t do the work for you, but it will make the work you do better.

  7. S.P. S.P. says:

    Things to consider when building a world from scratch, or creating a variation on a theme Mostly drawn from history and other sci fi fantasy sources, Rosenfelder discusses the primary bits that need to be considered in the construction of an imaginary world The importance is for consistency keeping all the aspects of the world in line so that things do not seem out of place, or bend the suspension of belief too far Rosenfelder advocates creating realistic maps, cultures, languages the other book , religions, and modes of warfare where appropriate to a quite detailed level, though also suggested that some degree of cheating may also be desirable.The last couple of chapters concentrate on drawing and creating 3D imagery of the worlds, if that is what you are in to.

  8. Ian Ian says:

    Very useful for worldbuilding and as a companion to the Language Construction kits both the basic and Advanced version Good conlanging needs good worldbuilding Tolkien created The Lord of the Rings just so that his Elvish languages could have somewhere to call home , and this book is an excellent guide.

  9. Robert Murphy Robert Murphy says:

    Very good book Doesn t cover everything, but what could Great resource Great for getting you started thinking about how to write you fantasy scifi novel Recommend for deep thinkers and writers

  10. Matthijs Krul Matthijs Krul says:

    Not as good as the language ones, because perhaps by necessity a little superficial and much of it somewhat obvious when you know history decently well Still, plenty of good tips and good humour also, and stuff to think about.

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